Monday, June 5, 2017

June 4th Play Report

I had a great first session running a game for my brother and some friends who aren't in my normal Sunday game.  I asked everyone to send me a quick description of their character and a play report, which Oscar stepped up to do (thanks!)  I'm waiting on the descriptions of the party members which I'll edit in later, but for now I'll include the awesome play report.


Party Members:


Borgnir Vikingsonn (Oscar)

Raised by a family of smiths who found him abandoned in a basket on the side of the road as a child, Borgnír has never learned who his original parents are or where he is from. The only clue he has to go on is a runic symbol he has had on his left arm since for as long as he can remember. As a young boy, he was often belittled for the mutation he was born with allowing him to extend and retract claws from his fingers.

Through his adolescent period, Borgnír found himself to be naturally gifted in the art of survival and tracking.

Up til now he has lived a life as a smithy and been a secretive follower of the trickster god Ellis, which entails that he always carry a small statue of the goddess with him.

Working as a smithy in Denethix allowed Borgnír to meet many interesting citizens who were patrons of his forge. He befriended an old scholarly mage from the Academy of Elevated Thought who informed him of a historical rumor that before the Wizards were in power, Vikings used to come up the river to Denethix and pillage the city and its citizens.

This newfound information granted Borgnír the curiosity and sense of adventure to venture out from the life he knew in Denethix in search of his true origins.

Natak the Dwarf (Mike)

Natak appears to be simultaneously 10 and 50 years old, suggested by a ghostly white beard and yellowing of the eyes complimenting the skin, albeit grey, of an infant.


As to personal history, Natak is a bit confused himself, having come to consciousness in what him now assumes to have been a lab, but at the time was perceived as a labyrinth of dark, cold rooms that were in pristine if barren condition. Natak still carries around the little plastic swipe card that he found rapped around his big toe that served as his escape key - opening several sets of labs doors to the outside world, though upon attempted re-entry refused to let him back in. With no historical memory beyond that point, Natak has taken to light mercenary and adventuring work in part because of this ability to shed all wounds given (thus far). Natak suspects that he must have had a prior life outside the lab, as from time to time situations will shake a bit of muscle memory "hey I know how to whistle", or non-memorial understanding "don't plug that in there" loose. Other than that, he is blank slate learning about the wasteland the hard way.

Natak will take an opportunity, if granted, to check out any similar labs or compounds that appear similar to his original point of origin for hints about his past.


<Edit in later>


Play Report (written by Oscar)


We managed to sneak into the Western Woods after the Thief shared rumors he had overheard of a nasty Orc living in the depths of these woods. We tracked the Orc on a long path leading us deeper into the dark forest which is known for its nefarious tribal-like inhabitants. Through quick thinking by the group, we decided to take an off-path from the trail and managed to avoid a myriad of traps set by some unknown people. Along the way we found a dead man stuck in a trap who curiously had a lot of male beauty products in his pack. Next to him in another trap was a rabid talking bear that charged at us in a furious rage. We managed to do some good damage to him before one of our party members charmed the bear into leaving us alone. As the bear walked away we continued down the tracks and ran into the terrifying Orc we had heard of.


He revved his chainsaw while charging at us. As each of us attacked this ravenous creature we underestimated the elusiveness of this Orc. He dodged attack after attack from all members of the party. However, after landing a few deafening attacks on the beast one of our party members decided to try to emphasize with the creature. We learned of its quest to collect 1000 human skulls and asked it to join us as we journeyed. Not long after the Orc deciding to join us, the Thief tried to get his slimy little hands of the Orc’s gear without him noticing. This did not end well for out party as the Orc quickly turned rabid again due to our treasonous actions towards it. At this point, the Orc was so wounded from the prior fight that a quick lightning bolt took care of him and he dropped dead towards the ground. The Thief now had his chance to loot his dead body and picked up his chainsaw and gold. Satisfied with our quest we headed back to town, Orc head in hand, to receive our reward for slaying this foul beast. The roads are once again safe due to the heroic actions of the party.

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