Thursday, May 4, 2017

5 Campaign Ideas

Some of these would be easy to slot into any edition of DnD.  Some probably require a new game or at least heavily modified mechanics.

1) Polynesian style island chains.  Magic, war and culture are all heavily influenced by Polynesian mythos.  Party starts on a island, earns a boat by heroic deeds and then sails around the ocean discovering new islands and fighting evil spirits.

2) Toy Story: Wizard brings inanimate objects to life in order to find his glasses, which have been stolen.  The players are the objects, which are rolled up like normal characters but instead of a race they have properties based on their object.  What does it mean for scissors to have high strength?  What if a pencil has a high con? The players start with no inventory but themselves, and are small objects in a huge and dangerous wizard's tower.

3) Warring States Period. Mainland China split between warring kings, brilliant tacticians, and travelling schools of rival philosophers. The outlandish personalities of the period go very well in high fantasy.   Cao Cao, Liu Bei, and Sun Quan could be fantastic patrons, rivals and villains.  Start them off as guards to a legalism philosopher, put them in a warlord's court and start the assassinations!

4) Osmosis Jones: The players play as white blood cells (5 types, 5 classes), medicine or whatever else they can reasonably justify.  They travel around the body fighting infectious diseases and cancer cells. Everything is highly anthropomorphized and the terrain is three dimensional and dependent on blood vessel structure (capillaries give you more freedom of movement than you'd think).  

5) WWE:  Players are star pro wrestlers tasked with planning and executing thrilling, dramatic shows for their AMPED UP fans.  Half showmanship and planning, half real combats, all EXTREME.  Name your wrestler and their catch phrases/moves, execute a series of betrayals, team ups and rivalries to give the people a show.  Extra points for playing Stone Cold.  

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