Wednesday, October 3, 2018

R&PL Session #4 & 5

Thank you Josh for writing the play report!  

Our Quite Large Party
Jarreth - Drunken Fighter, Tapestry Knight
Kvothe - Pro-Vampire Thief, Aligned with the Ultraduke
Darvin - Warlock, devoted servant of Blackrazor
Rhogar - Charming Bard, wielder of Wave
Briv - Headstrong Barbarian
Ghrax Glittereyes - Sorcerer Supreme
Twig - Man Out of Time
Griff Two-Eyes - Cleric and 2x Ocular Award Winner 

The party, newly bolstered in ranks, spied the castle of the Red King.  Noting its formidable defenses, including a moat of blood, savage crocodiles, Rooks and green pigs up on parapets, they opted to figure out a stealth approach.  Briv focused his inner totemic power to commune with the hideous carrion birds that flew above and spied a number of facts about the surrounding area.  Armed with this knowledge, the party sought out a short route and planned to use the magic powers of Ghrax and Kvothe to turn the entire party invisible.  Slightly before doing so, Jarreth granted himself the power to see invisibility and discovered their missing companion Darvin, was in fact not missing.

The party invisibly scaled the walls of the castle, snuck past the Rooks and pigs and then crossed a ten foot gap to the roof of the inner castle.  Based on Briv’s divinations they snuck over to a fortified tower that seemed suspiciously like the Red King’s lair and had Kvothe investigate.  Kvothe performed a perhaps cursory investigation and found no sign of the Red King.  The party then decided to head into the castle itself to investigate.  Griff Two-Eyes used the power of his gods to shape a hole in the castle roof and the party headed down to discover a well-appointed room with a strange floor that turned out to be made of water.  Upon hearing the entry of a Bishop and pawn, most of the party dove under the water and made for a door on the floor.  One or two of the party members overheard the Bishop berating the pawn for allowing a breach of security, they then joined the party underwater and the party entered through the door.

The party quickly came upon a group of pawns and proceeded to murder both them and the swarms of gnats they turned into.  One of the swarms turned into a pawn which was pocketed by Jarreth.  The party then discovered a strange room with four portraits that appeared to be portals to elsewhere in the castle.  After opening one of the portals the party was attacked by another swarm of pawns that was relatively easily defeated.  Most of the party headed through the portal behind the “clown” portrait.  On the other side of the portal were three doors, one a locked door with the image of a pawn and the other two unlocked doors.  The party attempted to open one of the doors before being called back as one of the brides of the Red King had appeared and questioned the party.  Jarreth made some minor conversation with her before she continued on her way, possibly alarming the Red King to the party’s presence (although the bride seemed not to know where the Red King was).

The party then headed into one of the rooms in the Pawn room and entered the “hall of turning” which seemed to be a trapped room.  After a velvet pawn emerged from the wall the party lit it on fire and managed to kill it before suffocating to death.  A new person appeared, a Halfling name Twig, who claimed that he was sent from one week in the future by the party to help them escape.  Twig managed to lead the party out of the hall of turning by following a moth.  The party tried the other door and discovered a strange room where any person who entered created 4 clockwork versions of them.  After much trial and error the party got rid of the most pernicious duplicates and then murdered some of the less impressive duplicates to discover a key to open the locked pawn door.  Inside the locked pawn door the party discovered a brass key and a chess board with some seemingly random pieces on the board.  The party moved some of the white pawns about (the only pieces that could be moved) and then added their red pawn to the board.  Nothing bad could happen.

The party then headed into the knight room, which was nearly identical to the pawn room (1 locked door, 2 unlocked doors).  Briv and Rhogar checked out a room that had a thick layer of fell smelling bile on the floor and were ambushed by 5 knights.  They managed to successfully retreat and checked out the other door which turned out to be the “War Room.”  A room that had a model replica of this plane.  While checking out the room the third as of yet unmet bride entered into the knight room through the portal.

No comments:

Post a Comment